Beffio — character concept artist and 3D character artist vacancies at a Polish game studio, including remote
Polish studio Beffio is among the teams behind the art of High on Life 2 and The Medium.
It is now filling two character artist jobs at once.
One role designs characters in sketches and concepts, while the other builds them in 3D.
The concept artist can work fully remote from any EU country.
About the studio
Beffio is a co-development game art studio.
Its artists join clients’ teams and take the art from the first concept to an engine-ready version.
The studio is headquartered in Poznań, Poland, and has been operating since 2013, with more than 40 people on the team today.
It has delivered over 100 projects.
The clients it names include Squanch Games, Bloober Team, Square Enix, NVIDIA and Nike.
Projects and awards
Beffio’s art appears in games released on Xbox.
For High on Life, the studio produced game art and visual effects.
On High on Life 2, it worked alongside the Squanch Games team.
In Bloober Team’s horror game The Medium, its artists worked on environments.
Another released game featuring its art is Square Enix’s Circuit Superstars.
In addition, the studio’s project The Hunt won a Unity Award in 2018 for Best Artistic Content.
What the job involves
Both roles focus on stylised characters for AA and AAA games, meaning large commercial projects.
The character concept artist designs characters with personality, emotion and a story.
These come through pose, facial expression, silhouette and costume.
The work moves from sketches and variations to clear concepts that a 3D model can be built from.
The 3D character artist, in turn, models characters and handles UVs, textures and shaders for mobile games in Unity3D.
They also set the characters up in the engine, so that good looks do not eat up memory and battery.
Who they are looking for
Both positions are senior, and the required experience shows it.
The concept artist needs 6+ years of experience specifically in character design.
Experience on stylised AA or AAA projects is also required.
The portfolio should show expressive stylised characters, and basic 3D skills are a plus.
The 3D artist needs 5+ years as a character artist in games, with stylised titles shipped.
Such experience in Unity3D and on mobile platforms is especially valued.
The listed tools are Blender, Maya, Substance Painter or similar.
Both roles also require fluent English.
Terms and pay
Both positions are permanent and full-time.
The contract format is flexible.
The 3D artist vacancy explicitly names an employment contract or B2B, meaning a contract with a self-employed contractor.
The team’s core hours are 10:00 to 15:00 Central European Time.
There is also paid holiday, plus annual team retreats.
Beffio does not publish salaries and only mentions competitive pay.
So candidates will have to name their own figure, as the application form asks for salary expectations.
To receive payment, a foreign bank account (for example, a European one) will be needed.
Who it suits and what to watch for
These vacancies suit experienced stylised-art specialists based in Europe who want to work on major games.
However, they are not for a first job, since the studio says plainly it has no juniors.
The concept artist must live in an EU country.
Both application forms also open by asking about EU residency.
The 3D artist vacancy describes its format inconsistently.
The description says fully remote, but the listing is tagged “hybrid”, with a base in Poznań.
So it is worth clarifying before applying.
Polish is not mentioned in the requirements at all.
How to apply
Applications go through the studio’s website, with no account needed.
A CV and a short questionnaire are required, which the studio says takes under five minutes.
The form asks for a portfolio link, languages spoken and internet speed.
Concept artists are also asked about stylised mobile projects, while 3D artists are asked about 3+ years of team leadership.
Questions can be sent beforehand to business@beffio.com.
The studio promises a reply within 48 hours.
If no role fits, however, a portfolio can still go in as an open application.
Application deadline — no fixed date; the vacancies are open in 2026.






